Paulina Greta (Æva Futura), explores the relation between technology, art, HCI and media communication, both from theory and practice. Her interest in human-computer interaction developed during her MS thesis in psychology.
Her research focuses on storytelling evolution within transmedia, interactive and immersive environments.
Paulina’s creative projects embrace film direction, performance, interactive installations and coding, combine open source softwares and hardware hacking. More recently, she has been researching immersive and VR possibilities, and exploring the concepts of multisensory aesthetic and machine learning.
Through her work she analyses visual culture changes over time.
MS in Psychology, La Sapienza, University of Rome (Italy)- 2015
BFA in Video Direction and Non Linear Installation Arts, European Institute of Design (IED), Milan (Italy)- 2013
2018 - Talk - Storytelling within Interactive and Performative Frames: a Focus on TouchDesigner
- TouchDesigner Summit 2018, Berlin
2017 - Chevrolet in Tokyo - Screening - The Overkill Festival, Netherlands
2017 - Chevrolet in Tokyo - Screening – Live Cinema Fest, Macro (Museo d'Arte Contemporanea di Roma), Rome
2017 - Chevrolet in Tokyo, official selection at Milan Fashion Film Festival
2016 - Talk - Interactive Digital Storytelling: dalla UX alle nuove prospettive, ESC (End Summer Camp)
2016 - Talk - Interactive digital storytelling systems: generative interfaces, authors and the role of the audience - Hackaday super conference, Belgrade
2016 - Spazio Plastico, official selection at Santiago Fashion Film Festival
2015 - All Tomorrows Food, Digital Wall, EXPO, Milan
2014 - Korridor, official selection at Milan Fashion Film Festival
2014 - Spazio Plastico, Human vs Robot / Design Week at Ex Fornace, Milan
2013 - Talkin2MI, Elita Design Week at Franco Parenti Theater, Milan
2013 - Korridor Live Performance, Standing in a Circle, Spazio Concept, Milan
2012 - Light am I now - First Award at Next Step Festival, Chiostro dei Glicini, Milan
Past activities comprehend interactive audio visual installations. Thesis project and the other works were mainly driven by open source hardware and software.
“VR and multisensory aesthetics”
“Spectators agency and the performative and aesthetic aspects of authored digital storytelling - A UX research on Vincent Morisset’s “Reflektor”
“The missing break: aesthetics of continuity”
“Interactive digital storytelling systems: generative interfaces, authors and the role of the audience”